Friday, 20 January 2012

Change of Audience / / Relevance of tone.





I think that for such a specific subject of rocks, BBC2 is too broad a channel to house it.  A channel such as Discovery Science would be more likely to show a programme with such direct content.  Thus, the move from BBC2 to Discovery Science makes a lot of sense.


I now need to look into the existing idents of Discovery Science to see if the tone I am trying to achieve would work on such a channel.

Thursday, 19 January 2012

Microscopic Imagery / /

'Soap film, Incident light, microscope' / /
Gerd A.Guenther.
A sequence on soap.
'Blood Nose'
Hannah Jane.
  
'Piece of paper- Amon Tobin' / / 
Micheal Shainblum
Source

Pattern / / Colour


'Live in Kuala Lampur, Part 1 - Love / Comes' / /
Bannai Roo
Overlay / / Opacity / / Overlay / / Opacity . . . and so on.
There is an element of authentic cheese to this video that makes it no longer cheesy but cool in my eyes.  The mirroring of visual is the cherry on top. 

Colour / / Texture / / Movement

  
QUAZAR / / 
OK Rocco

Really interesting use of 3D camera angles- create depth within the screen. 

A.E / / Texture.

WaveSlice / / 
Don Whitaker
Sourced
This is quite mental.  I think I like it.  The visuals relate to the visuals in my mind for my current sequence.  I want to get across a physchadellic feel, that looks imperfect and jittery.
The music is a bit of a treat too.  Some old school soulful jazz... with jungle beat undertones.  Possibly?

A.E / / Movement


This for me is more of a focus on the beginning of the video- how the type comes in and out of view is interesting to note.  -using other aspects of the sequence to conceal and reveal type.  Works well with the movement of the camera.  The camera angles work well, whilst panning across the scene- need to keep this in mind when designing my own sequence- will look like it has more depth and movement if I animate not only the movement of the object, but change the camera angle also.

Movement / / Shapes / / ..Genius.


By closing one drawer of the table you cause another to shoot out at random.  The project won second prize at the [D3] Contest at imm cologne. 
Playful design.  This is what I need to remember as a general rule.  This, for me is a big part of design, taking something totally ordinary and reinventing it, placing it in a new context- a new perspective on the mundane- the done / / the re- done...etc.

In particular for my sequence within AfterEffects, movement is obviously key.  This has focused my attention on sequential movement, highlighting the question- what happens to other aspects of my design when one aspect moves.  It would work visually for everything to flow- but this design shows that it doesn't have to necessarily flow as you may expect it to.