Listen to your hands from Sanghyeok Lee on Vimeo.
By closing one drawer of the table you cause another to shoot out at random. The project won second prize at the [D3] Contest at imm cologne.
Playful design. This is what I need to remember as a general rule. This, for me is a big part of design, taking something totally ordinary and reinventing it, placing it in a new context- a new perspective on the mundane- the done / / the re- done...etc.
In particular for my sequence within AfterEffects, movement is obviously key. This has focused my attention on sequential movement, highlighting the question- what happens to other aspects of my design when one aspect moves. It would work visually for everything to flow- but this design shows that it doesn't have to necessarily flow as you may expect it to.
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